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「The Japan Times」で、「teamLabBody」の紹介

「THE JAPAN TIMES」にて、「teamLabBody」が紹介されました。

For IT venture teamLab, the biggest challenge in developing Sugimoto's mass of information into an app was, according to Hironori Sugino of the company's User Interface team, figuring out which elements of the 3-D data to lose in order to create something that would run smoothly on a tablet.

Like Sugamoto, teamLab, whose members describe themselves as an "ultra-technologists group," recognized that the 3-D data would be useful as a reference for anyone, not just doctors. A team of engineers set to work on creating a Web-based application using Sugamoto's information, which was followed by iPad and Android apps, all of which used the Unity game engine.

"Ten years ago, only the big companies with abundant resources could develop 3-D video games," Koki Saito of teamLab's Computer Vision Team said as he described how Unity software has significantly evened the playing field for video-game and 3-D interactive app creators.
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teamLabBody
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THE JAPAN TIMES
2013年9月10日

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